I've worn many hats over the years. I use that experience to my advantage, bringing a wide range of skills to come up with creative solutions to pestering problems.

I studied classical bass performance at SF State, focusing on chamber music. I then went on to earn my graduate degree in music education from Holy Names University in Oakland. After having spent more than ten years teaching and studying, I decided to try making a living as a performer full-time (after finishing grad school, I figured it would be my last chance to try out that lifestyle). In 2015, I managed to schedule more performances, recordings, and rehearsals than there were days in the year!


After that, I was offered an apprenticeship as a bass luthier under Gael McKeon as well as a job transcribing popular music for Ubisoft. After a few years, the quadruple job hopping between repairing double basses, transcribing music, performing, and keeping a lively private lesson studio got to be too much. I had been growing steadily into a solid game design role at Ubisoft, and always having been an armchair game designer, I decided to follow the opportunity and become a full-time designer. I now have shipped quality-of-life features on Rocksmith Mobile and serve as the Education Designer for the Rocksmith brand at Ubisoft.


During this time, I have also been approached by composers in the video game and animation industries. This lead to my recording upright and electric bass for Steven Universe The Movie, and Steven Universe Future.


I am also a founding member of the Awesome Orchestra, and play in the all-original band, Girl Swallows Nightingale.


I am always available for on-demand recording, performance, and/or lesson work.